Files
whateversfml/src/main.cpp
T
2025-12-28 00:31:35 +01:00

149 lines
4.2 KiB
C++

#include <SFML/Graphics.hpp>
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Vertex.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/String.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Cursor.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Mouse.hpp>
#include <SFML/Window/Window.hpp>
constexpr int DEBUG_REFRESH_RATE_IN_MS = 250;
constexpr bool VSYNC = true;
constexpr int WIDTH = 1920;
constexpr int HEIGHT = 1080;
constexpr float ASPECT = 16.f / 9.f;
constexpr float SPEED = 3.f;
void updateShapePosition(sf::CircleShape &shape, sf::RenderWindow &window,
sf::View &worldView) {
if (!window.hasFocus())
return;
auto shapeRadius = shape.getRadius();
auto mousePos = sf::Mouse::getPosition(window);
auto mousePosWorld = window.mapPixelToCoords(mousePos, worldView);
shape.setPosition(sf::Vector2f(mousePosWorld.x - shapeRadius,
mousePosWorld.y - shapeRadius));
}
std::string getDebugText(double elapsedMilliseconds, sf::View &worldView) {
if (elapsedMilliseconds <= 0)
return "";
auto viewPos = worldView.getCenter();
return "V-SYNC: " + std::string(VSYNC ? "On" : "Off") +
"\nFrametime: " + std::to_string(elapsedMilliseconds) +
"\nFPS: " + std::to_string((int)(1000 / elapsedMilliseconds)) +
"\n\nView x, y: " + std::to_string((int)viewPos.x) + ", " +
std::to_string((int)viewPos.y);
}
void drawGrid(sf::RenderWindow &window) {
sf::Color gray(64, 64, 64);
sf::VertexArray lines(sf::PrimitiveType::Lines);
for (float x = 0; x <= WIDTH; x += 20.f) {
lines.append(sf::Vertex{{x, 0.f}, gray});
lines.append(sf::Vertex{{x, HEIGHT}, gray});
}
for (float y = 0; y <= HEIGHT; y += 20.f) {
lines.append(sf::Vertex{{0.f, y}, gray});
lines.append(sf::Vertex{{WIDTH, y}, gray});
}
window.draw(lines);
}
int main() {
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "Whatever SFML");
window.setVerticalSyncEnabled(VSYNC);
sf::RectangleShape worldLimit({WIDTH - 6, HEIGHT - 6});
worldLimit.setFillColor(sf::Color::Transparent);
worldLimit.setOutlineColor(sf::Color::Red);
worldLimit.setOutlineThickness(3.f);
worldLimit.setPosition({3.f, 3.f});
sf::CircleShape shape(15.f);
shape.setFillColor(sf::Color(100, 250, 50));
shape.setPosition({0, HEIGHT});
sf::Clock clock;
sf::Font font;
if (!font.openFromFile("assets/Consolas.ttf"))
return 0;
sf::Text debugUI(font);
debugUI.setString("");
sf::View worldView;
worldView.setSize({WIDTH, HEIGHT});
worldView.setCenter({(float)WIDTH / 2, (float)HEIGHT / 2});
double lastTextUpdateElapsedMs = 0;
while (window.isOpen()) {
while (const std::optional event = window.pollEvent()) {
if (event->is<sf::Event::Closed>()) {
window.close();
return 0;
} else if (event->is<sf::Event::Resized>()) {
auto windowSize = window.getSize();
float windowRatio =
static_cast<float>(windowSize.x) / static_cast<float>(windowSize.y);
float viewWidth = 1.0f;
float viewHeight = 1.0f;
float posX = 0.0f;
float posY = 0.0f;
if (windowRatio > ASPECT) {
viewWidth = ASPECT / windowRatio;
posX = (1.0f - viewWidth) / 2.0f;
} else {
viewHeight = windowRatio / ASPECT;
posY = (1.0f - viewHeight) / 2.0f;
}
worldView.setViewport(
sf::FloatRect({posX, posY}, {viewWidth, viewHeight}));
}
}
updateShapePosition(shape, window, worldView);
window.clear();
window.setView(worldView);
window.draw(shape);
drawGrid(window);
// window.draw(worldLimit);
window.draw(debugUI);
window.display();
double elapsedMilliseconds =
(double)clock.restart().asMicroseconds() / 1000;
lastTextUpdateElapsedMs += elapsedMilliseconds;
if (lastTextUpdateElapsedMs > DEBUG_REFRESH_RATE_IN_MS) {
debugUI.setString(getDebugText(elapsedMilliseconds, worldView));
lastTextUpdateElapsedMs = 0;
}
}
return 0;
}