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feat: raycasting part 3
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@@ -12,7 +12,7 @@
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#include "Player.hpp"
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#include "Walls.hpp"
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constexpr bool VSYNC = false;
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constexpr bool VSYNC = true;
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constexpr int WIDTH = 1920;
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constexpr int HEIGHT = 1080;
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constexpr int DEBUG_REFRESH_RATE_IN_MS = 250;
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