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feat: walls for future ray cast
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@@ -6,6 +6,7 @@
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#include "DebugUI.hpp"
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#include "GridLines.hpp"
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#include "Player.hpp"
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#include "Walls.hpp"
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constexpr bool VSYNC = true;
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constexpr int WIDTH = 1920;
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@@ -25,6 +26,7 @@ private:
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Player player;
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DebugUI debug;
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GridLines gridLines;
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Walls walls;
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void onResize();
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void processEvents();
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