mirror of
https://github.com/Floriansylvain/generic-threejs-game.git
synced 2026-08-19 19:53:23 +02:00
feat: postprocessing + shadows
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+12
-10
@@ -1,7 +1,7 @@
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import { useAnimations, useGLTF, useKeyboardControls } from "@react-three/drei";
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import { useFrame, useThree } from "@react-three/fiber";
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import { MutableRefObject, useCallback, useEffect, useState } from "react";
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import { Euler, Quaternion, Vector2, Vector3 } from "three";
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import { Euler, Mesh, Quaternion, Vector2, Vector3 } from "three";
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import { degToRad } from "three/src/math/MathUtils.js";
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export interface KeyPressed {
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@@ -13,13 +13,15 @@ export interface KeyPressed {
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sprint: boolean;
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}
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const PLAYER_SPEED = 4.75; // TODO NERF
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export function Player(props: {
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container: MutableRefObject<HTMLCanvasElement>;
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}): JSX.Element {
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const model = useGLTF("/Adventurer.glb");
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const animations = useAnimations(model.animations, model.scene);
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// const walk = animations.actions["CharacterArmature|Walk"];
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// const walk = animations.actions["CharacterArmature|Walk"];
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const run = animations.actions["CharacterArmature|Run"];
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const idle = animations.actions["CharacterArmature|Idle"];
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@@ -30,6 +32,7 @@ export function Player(props: {
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const [pivotY, setPivotY] = useState(0);
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const [player, setPlayer] = useState<Vector3>(new Vector3(0, 0, 0));
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const [mouseRef, setMouseRef] = useState(new Vector2());
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const camera = useThree((state) => state.camera);
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const radius = 2;
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@@ -37,20 +40,21 @@ export function Player(props: {
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useEffect(() => {
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idle?.play();
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model.scene.traverse((child) => {
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if (child instanceof Mesh) child.castShadow = true;
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});
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});
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useFrame((_, delta) => {
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const speed = 8;
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const move = new Vector3();
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// TODO Replace getKeys with the subscription system
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// const keyPressed = getKeys() as unknown as KeyPressed;
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if (getKeys().moveForward) move.z += 1;
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if (getKeys().moveBackward) move.z -= 1;
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if (getKeys().moveLeft) move.x += 1;
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if (getKeys().moveRight) move.x -= 1;
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move.applyEuler(new Euler(0, pivotX - degToRad(180), 0));
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move.multiplyScalar(speed * delta);
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move.multiplyScalar(PLAYER_SPEED * delta);
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camera.position.x = radius * Math.sin(pivotX) * Math.cos(pivotY) + player.x;
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camera.position.y = radius * Math.sin(pivotY) + player.y + yOffset;
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@@ -66,11 +70,7 @@ export function Player(props: {
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if (Object.values(getKeys()).some((key) => key)) {
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setPlayer(player.clone().add(move));
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setIsWalking(true);
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} else {
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setIsWalking(false);
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}
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if (isWalking) {
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const targetRotation = new Quaternion();
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targetRotation.setFromEuler(
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new Euler(
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@@ -89,7 +89,9 @@ export function Player(props: {
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new Quaternion().setFromEuler(new Euler(0, -cameraRotation.y, 0))
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);
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model.scene.quaternion.slerp(targetRotation, 0.05);
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model.scene.quaternion.slerp(targetRotation, 0.2);
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} else {
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setIsWalking(false);
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}
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});
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