clean: complete optimization of player movements

This commit is contained in:
Florian Sylvain
2024-03-15 02:36:00 +01:00
parent 93ce8386ab
commit 7d22a4eee9
4 changed files with 177 additions and 146 deletions
+14 -50
View File
@@ -2,21 +2,15 @@ import "./App.css";
import { Canvas } from "@react-three/fiber";
import { KeyboardControls } from "@react-three/drei";
import { MutableRefObject, useEffect, useRef, useState } from "react";
import { Vector2, Vector3 } from "three";
import { Cubes } from "./components/Cubes";
import { useEffect, useRef, useState } from "react";
import { Vector3 } from "three";
import { Player } from "./components/Player";
import {
Bloom,
ChromaticAberration,
EffectComposer,
Vignette,
} from "@react-three/postprocessing";
import { BlendFunction } from "postprocessing";
import { Bloom, EffectComposer, Vignette } from "@react-three/postprocessing";
import { Cubes } from "./components/Cubes";
const CUBES_QT = 10;
function App() {
const CUBES_QT = 10;
const container = useRef<HTMLCanvasElement>(null);
useEffect(() => {
@@ -37,7 +31,7 @@ function App() {
className="container"
onClick={() => container.current?.requestPointerLock()}
>
<Canvas className="canvas" ref={container} shadows>
<Canvas className="canvas" ref={container} shadows camera={{ fov: 50 }}>
<Cubes cubesPosition={cubes}></Cubes>
<mesh
@@ -46,8 +40,11 @@ function App() {
receiveShadow
castShadow
>
<planeGeometry attach={"geometry"} args={[100, 100]}></planeGeometry>
<meshLambertMaterial color={"green"}></meshLambertMaterial>
<planeGeometry attach={"geometry"} args={[50, 50]}></planeGeometry>
<meshStandardMaterial
toneMapped={false}
color={"green"}
></meshStandardMaterial>
</mesh>
<KeyboardControls
@@ -60,11 +57,7 @@ function App() {
{ keys: ["ShiftLeft"], name: "sprint" },
]}
>
<Player
container={
container as unknown as MutableRefObject<HTMLCanvasElement>
}
></Player>
<Player></Player>
</KeyboardControls>
<ambientLight intensity={Math.PI / 2} />
@@ -74,37 +67,8 @@ function App() {
{/* <gridHelper args={[100, 100]}></gridHelper> */}
{/* <axesHelper args={[100]}></axesHelper> */}
<EffectComposer enableNormalPass>
<Bloom
luminanceThreshold={0.3}
luminanceSmoothing={1.2}
height={300}
/>
<Bloom mipmapBlur luminanceThreshold={0.4} />
<Vignette eskil={false} offset={0.2} darkness={0.8} />
{/* <SSAO
blendFunction={BlendFunction.MULTIPLY}
samples={30}
rings={4}
distanceThreshold={1.0}
distanceFalloff={0.0}
rangeThreshold={0.5}
rangeFalloff={0.1}
luminanceInfluence={0.9}
radius={20}
bias={0.5}
worldDistanceFalloff={0.5}
worldDistanceThreshold={0.5}
worldProximityFalloff={0.5}
worldProximityThreshold={0.5}
intensity={30}
></SSAO> */}
<ChromaticAberration
modulationOffset={0.02}
radialModulation={true}
offset={new Vector2(0.002, 0.002)}
blendFunction={BlendFunction.NORMAL}
/>
{/* <SSR thickness={1} intensity={0.1}></SSR> */}
</EffectComposer>
</Canvas>
</main>