feat: WIP chunk generation

This commit is contained in:
Florian Sylvain
2024-03-16 21:44:36 +01:00
parent 54eb1e0cd4
commit 6d161ba2e9
5 changed files with 91 additions and 41 deletions
@@ -1,5 +1,6 @@
import {
ClampToEdgeWrapping,
FrontSide,
RepeatWrapping,
TextureLoader,
Vector2,
@@ -7,11 +8,15 @@ import {
} from "three";
import { ImprovedNoise } from "three/examples/jsm/Addons.js";
export function World(props: { position: Vector2; seed: number }): JSX.Element {
export function Chunk(props: { position: Vector2; seed: number }): JSX.Element {
const size = 100;
const scale = 3;
const scale = 1.5;
const amplitude = 30;
const overlap = 0.5; // Amount of overlap between chunks
const overlap = 0.5;
const geometry = 50;
const chunkSize = 100;
const adjustedGeometry = geometry + overlap * 2;
const noise = (x: number, y: number): number => {
const noise = new ImprovedNoise();
@@ -66,7 +71,7 @@ export function World(props: { position: Vector2; seed: number }): JSX.Element {
>
<planeGeometry
attach="geometry"
args={[100, 100, 100 + overlap * 2, 100 + overlap * 2]}
args={[chunkSize, chunkSize, adjustedGeometry, adjustedGeometry]}
></planeGeometry>
<meshStandardMaterial
toneMapped={false}
@@ -74,6 +79,7 @@ export function World(props: { position: Vector2; seed: number }): JSX.Element {
map={grassTexture}
displacementMap={displacementMap}
displacementScale={amplitude}
shadowSide={FrontSide}
/>
</mesh>
</group>
+47
View File
@@ -0,0 +1,47 @@
import { useContext, useEffect, useState } from "react";
import { GameContext } from "../hooks/GameContext";
import { useFrame } from "@react-three/fiber";
import { Vector2 } from "three";
import { Chunk } from "./Chunk";
export function ChunkGenerator(): JSX.Element {
const { playerPosition } = useContext(GameContext);
const [chunks, setChunks] = useState([] as JSX.Element[]);
const [lastPlayerPosition] = useState(new Vector2(0, 0));
const chunkPosVec2 = new Vector2();
function generateChunk(x: number, y: number) {
setChunks([
<Chunk
key={`${x}-${y}`}
position={chunkPosVec2.set(x * 100, y * 100)}
seed={897624}
/>,
]);
}
useEffect(() => {
generateChunk(0, 0);
}, []);
useFrame(() => {
const playerX = Math.floor(playerPosition.x / 100 + 0.5);
const playerY = Math.floor(playerPosition.z / 100 + 0.5);
// generateChunk(playerX, playerY);
// console.log("player", playerX, playerY);
// // every time the player moves to a new chunk, generate 3x3 chunks around the player
// for (let x = -1; x <= 1; x++) {
// for (let y = -1; y <= 1; y++) {
// generateChunk(playerX + x, playerY + y);
// }
// }
lastPlayerPosition.set(playerX, playerY);
});
return <>{chunks}</>;
}
+8 -1
View File
@@ -1,6 +1,6 @@
import { useAnimations, useGLTF, useKeyboardControls } from "@react-three/drei";
import { useFrame, useThree } from "@react-three/fiber";
import { MutableRefObject, useEffect, useRef } from "react";
import { MutableRefObject, useContext, useEffect, useRef } from "react";
import {
DirectionalLight,
Euler,
@@ -10,6 +10,7 @@ import {
Vector3,
} from "three";
import { AnimationState } from "../models/Animations";
import { GameContext } from "../hooks/GameContext";
export interface KeyPressed {
moveForward: boolean;
@@ -53,6 +54,8 @@ export function Player(): JSX.Element {
];
const lastAnimState = {} as AnimationState;
const useGameContext = useContext(GameContext);
const setAnimState = (name: string, isPlaying: boolean): void => {
const anim = animsState.find((anim) => anim.name === name);
if (!anim) return;
@@ -148,6 +151,7 @@ export function Player(): JSX.Element {
rotateBackwards();
}
interpolatePlayerQuaternionToTargetRotation();
useGameContext.playerPosition.copy(model.scene.position);
}
function setCameraPosition(): void {
@@ -200,6 +204,9 @@ export function Player(): JSX.Element {
}
});
model.scene.position.y = 10;
if (dirLightRef.current) {
dirLightRef.current.shadow.bias = -0.0001;
}
window.addEventListener("mousemove", onMouseMove);
return () => window.removeEventListener("mousemove", onMouseMove);
});