fix: overlap and texture wrapping

This commit is contained in:
Florian Sylvain
2024-03-16 20:10:03 +01:00
parent e32149e1cf
commit 54eb1e0cd4
+27 -15
View File
@@ -1,10 +1,17 @@
import { RepeatWrapping, TextureLoader, Vector2, Vector3 } from "three";
import {
ClampToEdgeWrapping,
RepeatWrapping,
TextureLoader,
Vector2,
Vector3,
} from "three";
import { ImprovedNoise } from "three/examples/jsm/Addons.js";
export function World(props: { position: Vector2; seed: number }): JSX.Element {
const size = 100;
const scale = 3;
const amplitude = 30;
const overlap = 0.5; // Amount of overlap between chunks
const noise = (x: number, y: number): number => {
const noise = new ImprovedNoise();
@@ -12,22 +19,29 @@ export function World(props: { position: Vector2; seed: number }): JSX.Element {
};
const canvas = document.createElement("canvas");
canvas.width = size;
canvas.height = size;
canvas.width = size + overlap * 2;
canvas.height = size + overlap * 2;
const context = canvas.getContext("2d");
if (!context) throw new Error("Canvas context not found");
const imageData = context.getImageData(0, 0, size, size);
const offsetX = -overlap + props.position.x;
const offsetY = -overlap + props.position.y;
const imageData = context.getImageData(
0,
0,
size + overlap * 2,
size + overlap * 2
);
const data = imageData.data;
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
for (let x = 0; x < size + overlap * 2; x++) {
for (let y = 0; y < size + overlap * 2; y++) {
const n =
noise(
(x + props.position.x) / (size / scale),
(y + props.position.y) / (size / scale)
) *
noise((x + offsetX) / (size / scale), (y + offsetY) / (size / scale)) *
127 +
127;
const id = (x + y * size) * 4;
const id = (x + y * (size + overlap * 2)) * 4;
data[id] = n;
data[id + 1] = n;
data[id + 2] = n;
@@ -36,8 +50,7 @@ export function World(props: { position: Vector2; seed: number }): JSX.Element {
}
context.putImageData(imageData, 0, 0);
const displacementMap = new TextureLoader().load(canvas.toDataURL());
displacementMap.wrapS = displacementMap.wrapT = RepeatWrapping;
displacementMap.wrapT = displacementMap.wrapS = RepeatWrapping;
displacementMap.wrapS = displacementMap.wrapT = ClampToEdgeWrapping;
const grassTexture = new TextureLoader().load("./texture_grass.jpg");
grassTexture.wrapS = grassTexture.wrapT = RepeatWrapping;
@@ -53,10 +66,9 @@ export function World(props: { position: Vector2; seed: number }): JSX.Element {
>
<planeGeometry
attach="geometry"
args={[100, 100, 100, 100]}
args={[100, 100, 100 + overlap * 2, 100 + overlap * 2]}
></planeGeometry>
<meshStandardMaterial
wireframe
toneMapped={false}
attach="material"
map={grassTexture}