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fix: temporarly removed chunks since its not working at all
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+2
-2
@@ -34,8 +34,8 @@ function onTexturesLoaded() {
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const radius = 16
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const positions = [] as THREE.Vector3[]
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for (let i = -8; i < 8; i++) {
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for (let j = -8; j < 8; j++) {
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for (let i = -0.5; i < 0.5; i++) {
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for (let j = -0.5; j < 0.5; j++) {
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positions.push(new THREE.Vector3(i * radius, 0, j * radius))
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}
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}
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