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feat: BallFactory for random ball generation
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@@ -7,6 +7,7 @@ constexpr float GRAVITY = 8000.f;
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constexpr float RESTITUTION = 0.8f;
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constexpr float FRICTION = 0.9f;
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constexpr float BALL_RADIUS = 20.f;
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constexpr float IMPULSE = 3000.f;
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constexpr float IMPULSE = 2500.f;
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constexpr float REST_PIXEL_VELOCITY = 2.0f;
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constexpr unsigned BALL_QUANTITY = 10;
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} // namespace Constants
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