feat: BatchRenderer for optimized ball rendering

This commit is contained in:
Florian Sylvain
2025-05-11 05:19:18 +02:00
parent f81eb7e810
commit d1c4f36963
7 changed files with 128 additions and 11 deletions
+6 -6
View File
@@ -1,13 +1,13 @@
#pragma once
namespace Constants {
constexpr unsigned WIDTH = 1280;
constexpr unsigned HEIGHT = 720;
constexpr float GRAVITY = 8000.f;
constexpr unsigned WIDTH = 1920;
constexpr unsigned HEIGHT = 1080;
constexpr float GRAVITY = 781.f;
constexpr float RESTITUTION = 0.8f;
constexpr float FRICTION = 0.9f;
constexpr float BALL_RADIUS = 20.f;
constexpr float IMPULSE = 2500.f;
constexpr float IMPULSE = 2000.f;
constexpr float REST_PIXEL_VELOCITY = 2.0f;
constexpr unsigned BALL_QUANTITY = 100;
constexpr float BALL_RADIUS = 15.f;
constexpr unsigned BALL_QUANTITY = 500;
} // namespace Constants