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feat: implement multithreading for collision resolution and ball updates
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@@ -8,6 +8,6 @@ constexpr float RESTITUTION = 0.8f;
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constexpr float FRICTION = 0.9f;
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constexpr float IMPULSE = 2000.f;
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constexpr float REST_PIXEL_VELOCITY = 2.0f;
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constexpr float BALL_RADIUS = 15.f;
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constexpr unsigned BALL_QUANTITY = 500;
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constexpr float BALL_RADIUS = 6.f;
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constexpr unsigned BALL_QUANTITY = 1000;
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} // namespace Constants
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