mirror of
https://github.com/Floriansylvain/SFMLplayground.git
synced 2026-08-19 19:53:25 +02:00
feat: debug toggle button (F3)
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+15
-12
@@ -18,7 +18,6 @@ Game::Game()
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m_window.create(sf::VideoMode({Constants::WIDTH, Constants::HEIGHT}),
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"SFML Playground");
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m_window.setVerticalSyncEnabled(true);
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m_timeScale = 1.0f;
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m_objects.clear();
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auto balls = BallFactory::generateBalls();
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@@ -35,6 +34,10 @@ void Game::processKeyPressed(const sf::Event::KeyPressed &kP) {
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m_timeScale -= 0.25f;
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if (m_timeScale < 0.25f) m_timeScale = 0.25f;
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}
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if (kP.code == sf::Keyboard::Key::F3) {
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m_toggleDebug = !m_toggleDebug;
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}
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}
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void Game::processMousePressed(const sf::Event::MouseButtonPressed &mP) {
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@@ -67,20 +70,20 @@ void Game::render() {
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for (const auto &object : m_objects) {
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object->draw(m_window);
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m_drawCallCount++;
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++m_drawCallCount;
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auto *ball = dynamic_cast<Ball *>(object.get());
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if (!ball) continue;
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DebugDraw::addDirectionLine(m_debugLines, ball, m_window);
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DebugDraw::addVelocityLine(m_debugLines, ball);
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if (!m_toggleDebug) continue;
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if (auto *ball = dynamic_cast<Ball *>(object.get())) {
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DebugDraw::addDirectionLine(m_debugLines, ball, m_window);
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DebugDraw::addVelocityLine(m_debugLines, ball);
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}
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}
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DebugDraw::drawBatchedLines(m_window, m_debugLines);
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m_drawCallCount++;
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m_debugOverlay.update(m_drawCallCount, m_timeScale, m_window);
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m_debugOverlay.draw(m_window);
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if (m_toggleDebug) {
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DebugDraw::drawBatchedLines(m_window, m_debugLines);
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m_debugOverlay.update(m_drawCallCount + 2, m_timeScale, m_window);
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m_debugOverlay.draw(m_window);
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}
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m_window.display();
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}
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