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refactor: input handling & impulse constant
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@@ -7,4 +7,5 @@ constexpr float GRAVITY = 8000.f;
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constexpr float RESTITUTION = 0.8f;
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constexpr float FRICTION = 0.9f;
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constexpr float BALL_RADIUS = 20.f;
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constexpr float IMPULSE = 3000.f;
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} // namespace Constants
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