refactor: input handling & impulse constant

This commit is contained in:
Florian Sylvain
2025-05-10 23:18:18 +02:00
parent 85551bf8ed
commit 92ca5cd5fb
2 changed files with 12 additions and 22 deletions
+1
View File
@@ -7,4 +7,5 @@ constexpr float GRAVITY = 8000.f;
constexpr float RESTITUTION = 0.8f;
constexpr float FRICTION = 0.9f;
constexpr float BALL_RADIUS = 20.f;
constexpr float IMPULSE = 3000.f;
} // namespace Constants