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feat: velocity tracking w/ rendering lines
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@@ -8,4 +8,5 @@ constexpr float RESTITUTION = 0.8f;
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constexpr float FRICTION = 0.9f;
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constexpr float BALL_RADIUS = 20.f;
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constexpr float IMPULSE = 3000.f;
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constexpr float REST_PIXEL_VELOCITY = 2.0f;
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} // namespace Constants
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