mirror of
https://github.com/Floriansylvain/SFMLplayground.git
synced 2026-08-19 11:43:24 +02:00
feat: ThreadPool refac & dynamic thread management
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+7
-3
@@ -164,10 +164,14 @@ void Game::update() {
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}
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void Game::updateBallsParallel(float dt) {
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const size_t chunkSize =
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std::max(static_cast<size_t>(1),
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m_objects.size() / std::thread::hardware_concurrency());
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const size_t optimalThreads =
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ThreadUtils::calculateOptimalThreads(m_objects.size());
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if (m_threadPool.getThreadCount() != optimalThreads) {
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m_threadPool.resize(optimalThreads);
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}
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const size_t chunkSize =
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std::max(static_cast<size_t>(1), m_objects.size() / optimalThreads);
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std::vector<std::future<void>> futures;
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for (size_t i = 0; i < m_objects.size(); i += chunkSize) {
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@@ -0,0 +1,51 @@
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#include "ThreadPool.hpp"
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ThreadPool::ThreadPool(const size_t numThreads) : stop(false) {
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startWorkers(numThreads);
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}
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ThreadPool::~ThreadPool() { stopAllWorkers(); }
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void ThreadPool::resize(const size_t newSize) {
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if (newSize == workers.size()) return;
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stopAllWorkers();
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workers.clear();
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stop = false;
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startWorkers(newSize);
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}
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void ThreadPool::stopAllWorkers() {
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{
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std::unique_lock lock(queueMutex);
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stop = true;
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}
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condition.notify_all();
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for (auto& worker : workers) {
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if (worker.joinable()) {
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worker.join();
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}
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}
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}
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void ThreadPool::startWorkers(const size_t numWorkers) {
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for (size_t i = 0; i < numWorkers; ++i) {
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workers.emplace_back([this] {
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while (true) {
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std::function<void()> task;
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{
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std::unique_lock lock(this->queueMutex);
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this->condition.wait(
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lock, [this] { return this->stop || !this->tasks.empty(); });
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if (this->stop && this->tasks.empty()) return;
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task = std::move(this->tasks.front());
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this->tasks.pop();
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}
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task();
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}
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});
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}
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}
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+13
-42
@@ -1,3 +1,4 @@
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#pragma once
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#include <condition_variable>
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#include <functional>
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@@ -10,63 +11,33 @@
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class ThreadPool {
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public:
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explicit ThreadPool(size_t numThreads);
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~ThreadPool();
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[[nodiscard]] size_t getThreadCount() const { return workers.size(); }
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void resize(size_t newSize);
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template <class F, class... Args>
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auto enqueue(F &&f, Args &&...args)
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-> std::future<std::invoke_result_t<F, Args...> >;
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auto enqueue(F&& f, Args&&... args)
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-> std::future<std::invoke_result_t<F, Args...>>;
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private:
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void stopAllWorkers();
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void startWorkers(size_t numWorkers);
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std::vector<std::thread> workers;
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std::queue<std::function<void()> > tasks;
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std::queue<std::function<void()>> tasks;
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std::mutex queueMutex;
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std::condition_variable condition;
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bool stop;
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bool stop{false};
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};
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inline ThreadPool::ThreadPool(const size_t numThreads) : stop(false) {
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for (size_t i = 0; i < numThreads; ++i) {
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workers.emplace_back([this] {
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while (true) {
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std::function<void()> task;
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{
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std::unique_lock lock(this->queueMutex);
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this->condition.wait(
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lock, [this] { return this->stop || !this->tasks.empty(); });
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if (this->stop && this->tasks.empty()) return;
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task = std::move(this->tasks.front());
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this->tasks.pop();
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}
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task();
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}
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});
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}
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}
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inline ThreadPool::~ThreadPool() {
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{
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std::unique_lock lock(queueMutex);
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stop = true;
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}
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condition.notify_all();
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for (auto &worker : workers) worker.join();
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}
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template <class F, class... Args>
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auto ThreadPool::enqueue(F &&f, Args &&...args)
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-> std::future<std::invoke_result_t<F, Args...> > {
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auto ThreadPool::enqueue(F&& f, Args&&... args)
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-> std::future<std::invoke_result_t<F, Args...>> {
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using return_type = std::invoke_result_t<F, Args...>;
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auto task = std::make_shared<std::packaged_task<return_type()> >(
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auto task = std::make_shared<std::packaged_task<return_type()>>(
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std::bind(std::forward<F>(f), std::forward<Args>(args)...));
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std::future<return_type> res = task->get_future();
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@@ -1,3 +1,4 @@
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#pragma once
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#include <thread>
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namespace ThreadUtils {
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@@ -5,4 +6,13 @@ inline size_t calculateSafeWorkerThreads(const size_t reserve = 2) {
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const size_t total = std::thread::hardware_concurrency();
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return total > reserve ? total - reserve : 1;
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}
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inline size_t calculateOptimalThreads(const size_t objectCount,
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const size_t minObjectsPerThread = 100) {
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const size_t maxThreads = calculateSafeWorkerThreads();
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const size_t optimalThreads =
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std::max(static_cast<size_t>(1), objectCount / minObjectsPerThread);
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return std::min(maxThreads, optimalThreads);
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}
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} // namespace ThreadUtils
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