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https://github.com/Floriansylvain/SFMLplayground.git
synced 2026-08-19 19:53:25 +02:00
feat: update Ball and PhysicalObject classes to include window size/resize
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+6
-6
@@ -16,7 +16,7 @@ Ball::Ball(float radius, const sf::Vector2f& pos, const sf::Vector2f& vel,
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m_shape.setFillColor(color);
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}
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void Ball::update(float dt) {
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void Ball::update(float dt, const sf::Vector2f& windowSize) {
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if (m_atRest) return;
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m_velocity.y += Constants::GRAVITY * dt;
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m_shape.move(m_velocity * dt);
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@@ -25,7 +25,7 @@ void Ball::update(float dt) {
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m_pixelVelocity = (currentPosition - m_lastPosition) / dt;
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m_lastPosition = currentPosition;
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handleWallCollision();
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handleWallCollision(windowSize);
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}
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void Ball::draw(sf::RenderWindow& window) { window.draw(m_shape); }
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@@ -41,7 +41,7 @@ sf::Vector2f Ball::getVelocity() const { return m_velocity; }
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bool Ball::isAtRest() const { return m_atRest; }
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void Ball::handleWallCollision() {
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void Ball::handleWallCollision(const sf::Vector2f& windowSize) {
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sf::Vector2f pos = m_shape.getPosition();
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auto handleAxis = [&](int axis, float min, float max, float& velocity,
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@@ -60,12 +60,12 @@ void Ball::handleWallCollision() {
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(axis == 0 ? pos.x : pos.y) = value;
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};
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handleAxis(0, 0.f, Constants::WIDTH, m_velocity.x, m_radius,
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handleAxis(0, 0.f, windowSize.x, m_velocity.x, m_radius,
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Constants::RESTITUTION);
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handleAxis(1, 0.f, Constants::HEIGHT, m_velocity.y, m_radius,
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handleAxis(1, 0.f, windowSize.y, m_velocity.y, m_radius,
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Constants::RESTITUTION);
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if (pos.y + m_radius >= Constants::HEIGHT - 1.0f) {
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if (pos.y + m_radius >= windowSize.y - 1.0f) {
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m_velocity.x *= Constants::FRICTION;
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if (std::abs(m_velocity.x) < 5.f) m_velocity.x = 0.f;
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if (std::abs(m_pixelVelocity.x) < Constants::REST_PIXEL_VELOCITY &&
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